Designing Rocket Software Using Claude 3.7 and Gemini

asking LLM to help design a rocket software system, here is what’s provided by the Claude 3.7:

rocket_control_system/
├── system/
│   ├── rtos/                 # Real-time OS configuration
│   ├── drivers/              # Hardware interface drivers
│   └── boot/                 # Boot sequence and initialization
├── gnc/
│   ├── navigation/           # Navigation algorithms
│   ├── guidance/             # Guidance algorithms
│   └── control/              # Control system implementation
├── telemetry/
│   ├── data_acquisition/     # Sensor data collection
│   ├── processing/           # Telemetry processing
│   └── transmission/         # Communication modules
├── health_monitoring/
│   ├── fault_detection/      # Fault detection algorithms
│   ├── diagnostics/          # System diagnostics
│   └── redundancy_mgmt/      # Redundancy management
├── propulsion/
│   ├── engine_control/       # Engine management
│   ├── thrust_vector/        # Thrust vectoring control
│   └── fuel_management/      # Fuel system control
├── mission/
│   ├── timeline/             # Mission timeline execution
│   ├── abort_handling/       # Abort procedures
│   └── payload/              # Payload management
└── utilities/
    ├── math/                 # Mathematical libraries
    ├── logging/              # Data logging framework
    └── simulation/           # Simulation interfaces

Core subsystems include flight control, telemetry and communication, health monitoring, propulsion control, and mission management. Key software components are GNC, guidance, navigation and control, system software, application software, and a development approach using C/C++ for reliable performance, along with MISRA C checkers and Simulink.

Now inquire about Gemini; while the answer framework shares similarities, it does have distinct differences that enable the provision of more domain-relevant and substantial content.

Building software for a rocket is an incredibly complex and critical endeavor! It requires extreme precision, reliability, and fault tolerance. Unlike a garage parking system, even a tiny bug can have catastrophic consequences.


Blueprint for Rocket Software

Here’s a blueprint for the software side of a rocket, outlining the key systems and considerations.

1. System Overview

The rocket software is the brain of the entire mission, responsible for controlling every aspect from liftoff to payload deployment and, for reusable rockets, landing. It must operate in real-time, handle vast amounts of sensor data, make critical decisions, and communicate flawlessly with ground control and various onboard systems.

2. Core Software Subsystems

2.1. Flight Control System (FCS)

  • Description: The heart of the rocket’s navigation and guidance. This system ensures the rocket stays on its intended trajectory.
  • Key Responsibilities:
    • Guidance: Determines the desired trajectory and current position/velocity. Calculates the necessary changes (delta-V) to reach the target. This often involves complex algorithms like Kalman filters for state estimation and optimal control theory.
    • Navigation: Uses sensor data (IMUs, GPS, star trackers) to precisely determine the rocket’s current position, velocity, and attitude.
    • Control: Translates guidance commands into physical actuator movements (e.g., gimbaling engine nozzles, adjusting fin deflections). Implements PID (Proportional-Integral-Derivative) controllers or more advanced control laws.
#include <iostream>
#include <vector>
#include <string>
#include <chrono>
#include <thread>
#include <cmath> // For mathematical operations

// --- Hardware Abstraction Layer (Simulated) ---
// This would be replaced by actual hardware communication libraries
class IMUSensor {
public:
    struct Data {
        double acceleration_x;
        double acceleration_y;
        double acceleration_z;
        double angular_velocity_x;
        double angular_velocity_y;
        double angular_velocity_z;
    };

    Data read_data() {
        // In a real system, this would read from the actual IMU hardware
        // For simulation, we'll return some dummy data
        static double time_elapsed = 0.0;
        time_elapsed += 0.01; // Simulate time passing
        return {
            1.0 + 0.1 * sin(time_elapsed * 5), // Simulated acceleration
            0.05 * cos(time_elapsed * 3),
            9.81 + 0.02 * sin(time_elapsed * 2), // Gravity + small variation
            0.01 * cos(time_elapsed * 7), // Simulated angular velocity
            0.02 * sin(time_elapsed * 4),
            0.03 * cos(time_elapsed * 6)
        };
    }
};

class EngineGimbalActuator {
public:
    void set_gimbal_angle(double pitch_angle_deg, double yaw_angle_deg) {
        // In a real system, this would send commands to motor controllers
        // For simulation, just print the command
        std::cout << "  [Actuator] Setting engine gimbal to Pitch: " 
                  << pitch_angle_deg << " deg, Yaw: " 
                  << yaw_angle_deg << " deg" << std::endl;
    }
};

// --- Flight Control System Core ---
class FlightControlSystem {
public:
    FlightControlSystem(IMUSensor& imu, EngineGimbalActuator& gimbal)
        : imu_sensor_(imu), engine_gimbal_(gimbal) {
        // Initialize control parameters, guidance targets, etc.
        target_pitch_angle_deg_ = 90.0; // Aiming straight up initially
        kp_pitch_ = 0.5; // Simple Proportional gain for pitch
        kp_yaw_ = 0.5;   // Simple Proportional gain for yaw
    }

    void run_guidance_and_control_loop() {
        // 1. Navigation (Simulated with direct IMU read)
        IMUSensor::Data imu_data = imu_sensor_.read_data();

        // For simplicity, let's assume we derive current pitch/yaw from IMU data
        // In reality, this involves complex Kalman filtering and state estimation.
        // Let's fake current pitch based on some acceleration.
        double current_pitch_angle_deg = atan2(imu_data.acceleration_x, imu_data.acceleration_z) * 180.0 / M_PI;
        double current_yaw_angle_deg = atan2(imu_data.acceleration_y, imu_data.acceleration_z) * 180.0 / M_PI;

        // 2. Guidance (Highly simplified: just try to maintain a target pitch/yaw)
        // In a real system, guidance calculates where the rocket *should* be going
        // and generates commands to get there.
        double desired_pitch_error = target_pitch_angle_deg_ - current_pitch_angle_deg;
        double desired_yaw_error = 0.0 - current_yaw_angle_deg; // Assuming target yaw is 0

        // 3. Control (Simple Proportional control)
        // This calculates the required gimbal angles to correct errors.
        double pitch_command_deg = desired_pitch_error * kp_pitch_;
        double yaw_command_deg = desired_yaw_error * kp_yaw_;

        // Limit commands to reasonable actuator ranges (e.g., +/- 10 degrees)
        pitch_command_deg = std::max(-10.0, std::min(10.0, pitch_command_deg));
        yaw_command_deg = std::max(-10.0, std::min(10.0, yaw_command_deg));

        // 4. Actuation
        engine_gimbal_.set_gimbal_angle(pitch_command_deg, yaw_command_deg);

        std::cout << "  [FCS] Current Pitch: " << current_pitch_angle_deg << " deg, "
                  << "Current Yaw: " << current_yaw_angle_deg << " deg" << std::endl;
        std::cout << "  [FCS] Desired Pitch Error: " << desired_pitch_error << " deg" << std::endl;
    }

private:
    IMUSensor& imu_sensor_;
    EngineGimbalActuator& engine_gimbal_;

    double target_pitch_angle_deg_;
    double kp_pitch_; // Proportional gain for pitch control
    double kp_yaw_;   // Proportional gain for yaw control
};

// --- Main application entry point (simulated RTOS task) ---
void flight_software_task(FlightControlSystem& fcs) {
    std::cout << "Flight Software Task: Starting control loop..." << std::endl;
    while (true) {
        // This loop would typically run at a very high, fixed frequency
        // (e.g., 100 Hz or 1000 Hz) managed by the RTOS.
        fcs.run_guidance_and_control_loop();
        std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Simulate 10Hz loop
    }
}

int main() {
    std::cout << "--- Rocket Flight Software Simulation ---" << std::endl;

    IMUSensor imu;
    EngineGimbalActuator gimbal;
    FlightControlSystem fcs(imu, gimbal);

    // In a real system, an RTOS would schedule this as a high-priority task.
    // Here, we simulate it with a simple thread.
    std::thread fcs_thread(flight_software_task, std::ref(fcs));

    // In a real system, other tasks would run concurrently (Telemetry, FDIR, etc.)
    // For this example, we just let the FCS run for a bit.
    std::this_thread::sleep_for(std::chrono::seconds(5));

    std::cout << "--- Simulation Ended ---" << std::endl;
    // For a graceful exit in a real scenario, you'd use a signal or flag
    // to stop the thread. For this simple example, we just detach.
    fcs_thread.detach(); 

    return 0;
}

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